Hello everybody! Sorry if I haven’t given news in the last few weeks; I was really busy at work and didn’t feel that I had enough info to share to warrant a post. Nonetheless I worked as much as I could on my game! Pre-Alpha Test 5 In the last few weeks, I spent my..
Hello! It’s been already three weeks since the last update. My cat became very sick a few weeks ago; I had to take many trips to the vet. That’s why I skipped last week’s update. Unfortunately he died after living a happy cat life of 14 years. 🙁 However, on the positive side, I have..
Hello! I skipped another weekly update because I didn’t have enough interesting things to share. I might as well make bi-monthly updates instead, to make posts more worthwhile. I only have a dozen hours to work on the game in an average week, so it doesn’t always amount to something interesting to share. The last..
Hello! Sorry for skipping last week’s update; I was overwhelmed at work and didn’t spend enough time working on my game to justify posting an update. That being said, I made some progress this week which I’m ready to share! Without further ado: Work in Progress: Tile Effects Tile effects are used to create dynamic battlefields,..
This week has been very busy for me, so unfortunately I had a bit less time to work on the game. I kept my focus on fixing bugs in preparation of releasing Pre-Alpha Test 4. I also started working on Sewers dungeons below the city where the player starts the game. Here’s a sneak preview..
This week, my focus was to continue improving the player experience when starting a new game. I am working on adding a few interesting quests based on interactions with NPCs in the starting city. I’m also preparing the release of Pre-Alpha Test 4, so a lot of my time went into fixing bugs. New features..
This week, my focus was on improving the player experience when starting a new game. New features Defined a simple scenario when starting the game The player character is attacked during a goblin ambush in his native town and wakes up at a healer’s house in a nearby town. He then learns more about what..
Hello everyone! Without further ado, here are the updates for this week! New features: Item requirements are now implemented. You can see the requirements for each item when browsing items in your inventory and in stores; the game will tell you immediately if you can wear that item or not. I updated the look of..
I was away in vacation this week, so I didn’t get much time to work on my game. It was a lot of fun and I got to get some much needed rest. What’s new? My time was spent mainly on how NPCs react to player forced attacks (i.e. when the player is attacking a..
Quick update for this week: I added mouse dragging controls for inventory, abilities and the action bar. Here’s what you can do now: Drag an inventory item to an inventory slot to wear (highlighting what body parts are applicable) Drag worn items back to your inventory Click here for a larger version of the GIF..