Weekly Update

Hello! I skipped another weekly update because I didn’t have enough interesting things to share. I might as well make bi-monthly updates instead, to make posts more worthwhile. I only have a dozen hours to work on the game in an average week, so it doesn’t always amount to something interesting to share. The last..

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Weekly Update

Hello! Sorry for skipping last week’s update; I was overwhelmed at work and didn’t spend enough time working on my game to justify posting an update. That being said, I made some progress this week which I’m ready to share! Without further ado: Work in Progress: Tile Effects Tile effects are used to create dynamic battlefields,..

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Weekly Update

This week, my focus was to continue improving the player experience when starting a new game. I am working on adding a few interesting quests based on interactions with NPCs in the starting city. I’m also preparing the release of Pre-Alpha Test 4, so a lot of my time went into fixing bugs. New features..

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Weekly Update

Hello everyone! Without further ado, here are the updates for this week! New features: Item requirements are now implemented. You can see the requirements for each item when browsing items in your inventory and in stores; the game will tell you immediately if you can wear that item or not. I updated the look of..

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Weekly Update

Quick update for this week: I added mouse dragging controls for inventory, abilities and the action bar. Here’s what you can do now: Drag an inventory item to an inventory slot to wear (highlighting what body parts are applicable) Drag worn items back to your inventory Click here for a larger version of the GIF..

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