Weekly Update

Hello! Sorry for skipping last week’s update; I was overwhelmed at work and didn’t spend enough time working on my game to justify posting an update. That being said, I made some progress this week which I’m ready to share! Without further ado: Work in Progress: Tile Effects Tile effects are used to create dynamic battlefields,..

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Weekly Update

This week, my focus was to continue improving the player experience when starting a new game. I am working on adding a few interesting quests based on interactions with NPCs in the starting city. I’m also preparing the release of Pre-Alpha Test 4, so a lot of my time went into fixing bugs. New features..

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Weekly Update

Hello everyone! Without further ado, here are the updates for this week! New features: Item requirements are now implemented. You can see the requirements for each item when browsing items in your inventory and in stores; the game will tell you immediately if you can wear that item or not. I updated the look of..

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Weekly Update

Quick update for this week: I added mouse dragging controls for inventory, abilities and the action bar. Here’s what you can do now: Drag an inventory item to an inventory slot to wear (highlighting what body parts are applicable) Drag worn items back to your inventory Click here for a larger version of the GIF..

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September 2016 Update

It’s been already three months since my last update! I am excited to share what I’ve been working on, without further ado: Gameplay Player can trade inventory items with merchants and match the offer using gold Tactical mode looks much better with smooth camera pan between NPCs, camera pan for ranged attacks, proper length for..

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